Target gap
How far ahead or behind your target pace you are — shown large so you can read it mid-stride without breaking rhythm.
Apple Watch experience
Runwiv on Apple Watch puts the stats that matter most front and centre: live pace, heart rate, distance, and how far ahead or behind your target you are — all readable mid-stride. When your crew sends Hype Bombs, or audio play-by-play calls out a move, you feel it instantly. The interactive preview below mirrors the same screens you swipe through on the watch during a run.
Tap a mode or let the tour cycle—pauses when you interact. Tilt moves the watch slightly (desktop).
The preview uses watch-style fonts and layouts to closely match what you'll see on your wrist.
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PACE PER KM
How far ahead or behind your target pace you are — shown large so you can read it mid-stride without breaking rhythm.
Heart rate displayed in a circular gauge with pace and distance tiles underneath — a quick glance at your effort level.
When you're hosting a session, the watch shows a QR code your crew can scan to jump straight into the run.
The screen most runners spend the most time on: pace up front, then heart rate, distance, elapsed time, and heart rate zone. Selected by default so you see it first.
Running power output, hill-adjusted pace, your effort guide, and cadence — for runners who want the full picture of how hard they're working.
Predicted finish time, average vs recent pace, energy level reminder, and distance to go — everything you need in the back half of a race.
Recovery score, VO₂ max, training load, and recommended rest — so you know when to push hard and when to ease off.
Extra metrics in a scrollable view — time, distance, heart rate, and current pace all in one place for runners who want every number.
When someone sends you a Hype Bomb, the watch lights up full-screen with a haptic pulse — you feel the crowd without taking your eyes off the road.
When the host picks Turf War, Alleycat, or Infection, the watch switches to game-specific screens — like the Turf War timer and territory bar shown here.
If your phone is out of range, the watch runs independently and records your data locally — then syncs everything when you reconnect.
A synced countdown for squad runs driven from the phone — everyone sees the same clock and starts together.
Hierarchy is tuned for running cadence: pace first, then effort and context, with low-friction color cues.
Host from phone, run from wrist. Sessions, routes, and squad context stay aligned across surfaces.
Watch haptics, spectator map reactions, and squad starts make solo effort feel communal without visual clutter.