Gap (pacer)
First page in the standard run carousel on watch: seconds ahead or behind target or ghost PR, with a large numeric cue and cyan header (first page in the run TabView).
Apple Watch experience
Runwiv on Apple Watch is a race-ready wrist HUD: live pace, heart rate, distance, and gap-to-target updates that stay readable mid-stride. When your crew sends Hype Bombs, you feel it instantly. The interactive preview below mirrors the same pages you swipe through on the watch (plus arcade and untethered modes).
Tap a mode or let the tour cycle—pauses when you interact. Tilt moves the watch slightly (desktop).
Inside the bezel we use black backgrounds and system-style rounded type (like SF Pro Rounded on watchOS)—not the marketing Space Grotesk from the page header—so the mockup tracks the real HUD more closely.
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PACE PER KM
First page in the standard run carousel on watch: seconds ahead or behind target or ghost PR, with a large numeric cue and cyan header (first page in the run TabView).
Heart rate in a circular gauge with pace and distance tiles underneath—the second page in the run carousel.
When the phone has pushed a lobby session, the watch shows a QR your crew can scan—the third page in the carousel.
Primary pace-first page: HR · distance · elapsed, then zone dots and optional LIVE badge. It is the fourth swipe on the watch; we keep it selected by default here so the first thing you see is the hero HUD most runners use most.
Running power, grade-adjusted vs GPS pace, effort target bar, cadence and left/right balance—fifth in the carousel.
Predicted finish, average vs last-km pace, glycogen cue, pace gap vs target and km to go—sixth in the carousel.
HRV, readiness, VO₂ max, training load, sleep and recovery hours—seventh in the carousel.
Extra metrics in a scrollable page—the eighth and last page of the standard run carousel.
On the watch this is a full-screen cyan sheet with a bold bolt icon—matching the system symbol—so the preview reflects what you see and feel as haptics, not a decorative emoji.
When the host picks Turf War, Alleycat, or Infection, the watch swaps to mode-specific pages (sample: Turf War timer and territory bar).
If the phone is unreachable, the watch offers a local HealthKit solo run with START SOLO / STOP—then syncs when you reconnect.
Representative countdown for synchronised starts driven from the phone session; exact copy may vary by build.
Hierarchy is tuned for running cadence: pace first, then effort and context, with low-friction color cues.
Host from phone, run from wrist. Sessions, routes, and squad context stay aligned across surfaces.
Watch haptics, spectator map reactions, and squad starts make solo effort feel communal without visual clutter.